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First of all he is missing the back knuckle to the ribs. That's almost an iniquity. Secondly, you can keep your weapon and strikes all on the center line. Swinging back and forth is a little slow.I'm listening.![]()
First of all he is missing the back knuckle to the ribs. That's almost an iniquity. Secondly, you can keep your weapon and strikes all on the center line. Swinging back and forth is a little slow.
Sean
I did neglect to mention all the stance changes and moving up the circle, but the strikes could land to just either side of your center line, wherever that center line may be.Ok... First as I have stated before, you can confine your motion to a single verticle plane. As your opponent pushes, you launch to the rear and into a right neutral bow. As your opponent begins to over extend, you check the grab with a check (not a pin) at the same time, you execute a high left punch (relative to the arm) the rotation of the punch should hyper extend the arm, as you launch foward, allow your right arm to bend to the starting point of reference for a downward Back knuckle to the lower ribs. Return that motion to a hammering starting point of reference (right fist to right shoulder) and execute a strike to the back of the tricept tendon as you position the angle of his arm with your left hand. Continue the motion and execute a chop to the right side of his kneck. You may cross out, or grab some gi after the chop and pull him into a thrusting inward elbow.
Sean
I'ts not like its way up and way down, but that's cool.For another outsider's perspective -- the upward strike than downward strike is redundant, to me, and wastes time.
A similar approach that I might use would be:
1. As the opponent grabs me, secure the grabbing hand with my left hand, while stepping back.
2. Either: a) Use a rising right bar into the arm, driving the joint arm upward, smashing the joint, or b) Use either a cross body block (inward circling block) or right hook to strike the arm and head
3. From version of 2 -- grab the head, and use the hold there to assist in a driving left knee strike
4. Step down and back, pulling the head further down to generate a throw/trip
5. Finish by delivering a heel stomp with the right foot.
But, then, I might do something completely different, too!
Of course, any other Kenpoist or non Kenpo person is also free to join in as well.![]()
For another outsider's perspective -- the upward strike than downward strike is redundant, to me, and wastes time.
A similar approach that I might use would be:
1. As the opponent grabs me, secure the grabbing hand with my left hand, while stepping back.
2. Either: a) Use a rising right bar into the arm, driving the joint arm upward, smashing the joint, or b) Use either a cross body block (inward circling block) or right hook to strike the arm and head
3. From version of 2 -- grab the head, and use the hold there to assist in a driving left knee strike
4. Step down and back, pulling the head further down to generate a throw/trip
5. Finish by delivering a heel stomp with the right foot.
But, then, I might do something completely different, too!
Ok... First as I have stated before, you can confine your motion to a single verticle plane. As your opponent pushes, you launch to the rear and into a right neutral bow. As your opponent begins to over extend, you check the grab with a check (not a pin) at the same time, you execute a high left punch (relative to the arm) the rotation of the punch should hyper extend the arm, as you launch foward, allow your right arm to bend to the starting point of reference for a downward Back knuckle to the lower ribs. Return that motion to a hammering starting point of reference (right fist to right shoulder) and execute a strike to the back of the tricept tendon as you position the angle of his arm with your left hand. Continue the motion and execute a chop to the right side of his kneck. You may cross out, or grab some gi after the chop and pull him into a thrusting inward elbow.
Sean
I thought the name was kinda long, it's a defense from shoulder grab in plain English; but I understand the Chinese influence with names in Kenpo.
In Jujutsu you can do as in Kenpo and use all strikes but then there is no control just pain; or you can apply a joint lock (Aikido like) before he throws a punch. My favorite is more Jujutsu or Aikijujutsu like: if the guy's grabbing and punching, is to post (grab his hand using your right hand so it can't go anywhere) and use your left hand to block then strike (shoto or PPCT palm) the side of the neck with the same hand before applying the joint lock. Alternatively you can use a stop hit by striking his face down the centre line in the time it takes for him to do his wide bar room punch, this is somewhat Wing Chun meets Jujutsu [J: post, WC: straight punch/palm to face, J: joint lock].
Bruce Lee would approve of the Kendo way, "When someone grabs you just hit them!".
I try to look at principles more than style. Here you can strike for maximum damage and speed, or you can go for total control, or you can go for a blend of the two which is what we tend to do in Jujutsu as we teach that a "distraction" must be done before you apply a joint lock. So it's a common attack and you can approach it from a Kenpo/Aikido/Jujutsu/Wing Chun style or flow from one style to the other.
As you launch to the rear, your left hand is slap checking his pushing hand to the right shoulder as you secure the hand with your lower three fingers. All of this should overextend the pushing hand.I like what I'm reading here, but I do have a few questions.We're stepping back to a RNB and checking/parrying their hand with our right? What I'm not seeing is how you're getting the hyper extension.
As you launch to the rear, your left hand is slap checking his pushing hand to the right shoulder as you secure the hand with your lower three fingers. All of this should overextend the pushing hand.
From the hip, lift a heel palm into the over exended elbow joint...
Is that more clear?