Flying Crane
Sr. Grandmaster
- Thread Starter
- #41
I agree, my point was simply that some techs are arguable more universally applied than others. That doesn't mean 100%, without fail.Even fast punches fall apart when your opponent charges, head-down. Or if their entry to the conflict is a hard shove, or a kick. They are useful, but for SD should be paired with a few other controlling techniques. And even with that said, there are different punches, so we can't just call "fast, powerful punches" a single technique. They'd need at least a short-range, a long-range, and a filler (elbow, cross, and jab, perhaps). We're already at 3 techniques without getting to the other bits I mentioned.