skribs
Grandmaster
I was thinking lately, what are the different ways you can respond to a punch that your opponent throws? Mainly because I was trying to think of everything my opponent can do if I throw a punch, and how that would affect my plan and my reactions leading into my next technique. (If you have an idea of how to respond to what they do, then you don't have to process it in real-time during the fight).
Here's what I've come up with:
A vector is a combination of direction and distance. This, to me, is very important when dealing with blocks. There is a direction of power that the strike will have, and a distance where that strike is optimal.
Now, for the discussion portion - are there any concepts I missed in how to deal with a strike? Is there something you want to add to my overarching principle of vectors? Am I crazy?
Here's what I've come up with:
- Take the punch - This is often one done accidentally. There's not often a time it's worthwhile to take the punch in a normal striking scenario. However, in a grappling situation, sometimes you don't want to give up your position as you gain leverage. Ideally you would position yourself so that you're at less threat from their punches, but it might easily happen that you're in a spot where until you can transition, you're going to get hit.
- Roll the punch - What I was talking about in my first point. If you're moving when they punch, they won't hit the target they want, at the angle they want, and the impact will be spread out over a longer period of time, which means you won't get rocked as hard. It could mean they hit your cheek instead of your temple, that the punch slides across your forehead instead of straight into your nose, or that they hit your shoulder or guard instead of your head.
- Avoid the Punch - The next step from rolling the punch is to simply not get hit at all. This can be using your core, such as ducking, bobbing, and weaving. Or it can be using your feet to get out of range (step back), inside (step forward), or off the line of the punch (step to either side).
- Intercept the Punch - Either use small movements with your guard or larger movements with your hand to deflect the punch before it hits you. From here, you can strike with that hand, strike with another hand or foot, grab their punch, or simply reset.
- Counter the Punch - Use a punching motion that will knock their punch out of the way on the way to striking them. This is similar to intercepting the punch, but with a more offensive goal.
- Beat the Punch - Simply use a faster punch or a blocking kick to hit them before they hit you. If you can hit faster, that can affect their motion, making them miss or even stop the punch entirely.
- Combination - Combine some of the above. Roll your guard, but still try to beat the attack. Use your feet to avoid the punch, but also throw up a hand to intercept it.
A vector is a combination of direction and distance. This, to me, is very important when dealing with blocks. There is a direction of power that the strike will have, and a distance where that strike is optimal.
- Direction - The direction of power is very important. If you take a strike in the direction of power, it will hurt you, because you're absorbing all the power. If you deflect the punch along a different axis, then you will face no resistance to your parry.
- Distance - I see this with kicks in Taekwondo sparring all the time. If you're too far away for a kick, you end up reaching to hit the target, which makes your kick move slower, hit weaker, and it puts you off balance so you recover from the kick a lot slower. And you probably won't get the point because it's a bad hit. Similarly, if you're too close, the kick becomes more awkward, if not impossible to properly execute. Once again, you give up power for the sake of accuracy.
Now, for the discussion portion - are there any concepts I missed in how to deal with a strike? Is there something you want to add to my overarching principle of vectors? Am I crazy?