The issue this thread raises—the status of low `hard' stances vs. higher `mobile' stances—is inherently interesting, a lot of useful views have been aired, and all in all the discussion seems valuable. Why shut it down at this point??
I think the whole question of `stances' deserves to be aired, and aired again, and again, if only because it is one of those wonderful cases in the MA in which people get sucked in by terminology and develop elaborate and emotionally deeply held positions based on deliberate... trickery, or maybe, more neutrally, `indirection' in the way MA techs have been presented (not trickery by them, but by earlier MAists trying to conceal major discoveries about combat). And stances are a beautiful example.
So far as I can tell, Anko Itosu was the one responsible for introducing the descriptions `front stance' and `back stance' into the karate-variant arts (Shito-ryu, Isshin-ryu, Shotokan, Taekwondo, Tang Soo Do, and all the rest). Well, we know that AI was interested in disguising the nature of the techs involved. There were school kids involved, after all, and the original apps literally involved butchery. So everything is disguised, and today we argue about `stances'. But what AI had in mind was something very different: the projection of weight into a tech.
What I am getting at (my own $.02 as always) is that for Itosu, a `stance' wasn't actually a thing, an entity on its own. In a sense, there is no `stance' in the fighting art that AI learned from Matusumura. But there are two basic fighting situations, where either (i) you project your body-weight full-strength forward into a tech designed to damage your oppo, with the weight playing a crucial rule in that tech, or (ii) you use your body weight to anchor your attacker—root him to the spot, so to speak—while you take him out with a combination of trapping and targetted striking moves as per the kata. In both of these scenarios, low fixed stances don't involve immobility, because you aren't moving freely. Rather, they encode bringing your body weight to bear to `back up' an armbar, a joint lock or a wrist lock to force your oppo into a vulnerable body position where a well-placed followup strike immobilizes him, and ends the fight. The katas, hyungs and other karate-based patterns faithfully record this use of `stances'—body-weight shifts—without any suggesting that these destructive uses of bodyweight are fixed `things' that constitute real, individual modes of movement.
There was a complaint about lack of examples. So OK, here are two examples, based on a very solid realistic bunkai for a basic response to a very common violence-initiation:
(i) Assailant grabs your shirt, expecting to immobilize you to help deliver a roundhouse `haymaker' punch. You place one hand on his (driving your thumb into the region between his thumb and forefinger), turn 90Âş pulling and twisting the wrist you counterseized, slam your other forearm down on his upper arm just (repeat, just) above the elbow of his now trapped grabbing arm, and... shift your bodyweight forward onto your front leg, bringing all 180 lbs or whatever to bear on that trapped elbow. He goes down fast, believe it!—he has no choice. And low stance here translates into maximum forceful application of bodyweight to the oppo's weak point above his trapped elbow. I've seen this done, and done it, in seminars matched with (very) noncompliant partners and it's scary how little choice they have when you aim you whole bodyweight at that one point on their locked arm, using the bony edge of your forearm to apply pressure. Here's the crucial point: drive your weight down low, and you will wind up in what looks like a classic low Shotokan front stance.
(ii) Assailant throws a straight punch at you. From your `fence' guard position (which you should have been in, in suitably concealed form, as soon as this guy started looking like trouble, probably 10 minutes ago or so) you deflect his punch to your inside, moving foward and taking control of his punching hand. Twist 90Âş, pulling him in the direction of his punch (he's gonna follow the punch, he doesn't have much choice!), shifting your weight mostly to the back leg as you twist, bring back your other elbow and ram it as hard as you can into his face, while keeping him trapped on that solidly weighted back leg. The lower your stance, i.e., the lower your bodyweight, the more effectively you've `anchored' them in a sitting-duck position waiting for your damaging, end-of-fight strike. The damage will be very impressive... especially to him. Again, I've used this tech in all but the very last detail on mock-fighting partners who were trying hard not to be decked, and it's quite an eye opener.
Now the point is, there are no `stances' here. You aren't assuming any particular position at all; you're moving freely, imposing controls on a hostile and violent attacker and using the positioning of that bodyweight to support the techs you've trained, techs which your kata or hyungs are an incredibly deep and broad library of (both (i) and (ii) are straight out of a number of TKD hyungs). It's not just that there's no either/or, you use both high/mobile and low/firm stances, and so on. It's more that the very notion of `stance' is mistaken: you move into whatever configuration and weight placement will support the combination of controlling and striking moves you are, on the basis of intelligent, realistic bunkai, choosing to apply in the current situation. What you do is based on evasion/deflection of strikes, establishment of control of the attacker based on that evasion, and delivery of maximum-level destructive force to the eyes, neck, throat, mouth, side of head and so on in order to take your assailant out of the aggression game for, um, a long, long time...
In order to respond to the habitual acts of violence which typically initiate a dangerous attack, you need a set of trained responses, a sound, physically realistic strategy which works with intinctive responses, and the willingness to deliver severely damaging force in a very short time interval. `Stances' are just code for how your bodyweight enters into the applications of your strategy.
I think the whole question of `stances' deserves to be aired, and aired again, and again, if only because it is one of those wonderful cases in the MA in which people get sucked in by terminology and develop elaborate and emotionally deeply held positions based on deliberate... trickery, or maybe, more neutrally, `indirection' in the way MA techs have been presented (not trickery by them, but by earlier MAists trying to conceal major discoveries about combat). And stances are a beautiful example.
So far as I can tell, Anko Itosu was the one responsible for introducing the descriptions `front stance' and `back stance' into the karate-variant arts (Shito-ryu, Isshin-ryu, Shotokan, Taekwondo, Tang Soo Do, and all the rest). Well, we know that AI was interested in disguising the nature of the techs involved. There were school kids involved, after all, and the original apps literally involved butchery. So everything is disguised, and today we argue about `stances'. But what AI had in mind was something very different: the projection of weight into a tech.
What I am getting at (my own $.02 as always) is that for Itosu, a `stance' wasn't actually a thing, an entity on its own. In a sense, there is no `stance' in the fighting art that AI learned from Matusumura. But there are two basic fighting situations, where either (i) you project your body-weight full-strength forward into a tech designed to damage your oppo, with the weight playing a crucial rule in that tech, or (ii) you use your body weight to anchor your attacker—root him to the spot, so to speak—while you take him out with a combination of trapping and targetted striking moves as per the kata. In both of these scenarios, low fixed stances don't involve immobility, because you aren't moving freely. Rather, they encode bringing your body weight to bear to `back up' an armbar, a joint lock or a wrist lock to force your oppo into a vulnerable body position where a well-placed followup strike immobilizes him, and ends the fight. The katas, hyungs and other karate-based patterns faithfully record this use of `stances'—body-weight shifts—without any suggesting that these destructive uses of bodyweight are fixed `things' that constitute real, individual modes of movement.
There was a complaint about lack of examples. So OK, here are two examples, based on a very solid realistic bunkai for a basic response to a very common violence-initiation:
(i) Assailant grabs your shirt, expecting to immobilize you to help deliver a roundhouse `haymaker' punch. You place one hand on his (driving your thumb into the region between his thumb and forefinger), turn 90Âş pulling and twisting the wrist you counterseized, slam your other forearm down on his upper arm just (repeat, just) above the elbow of his now trapped grabbing arm, and... shift your bodyweight forward onto your front leg, bringing all 180 lbs or whatever to bear on that trapped elbow. He goes down fast, believe it!—he has no choice. And low stance here translates into maximum forceful application of bodyweight to the oppo's weak point above his trapped elbow. I've seen this done, and done it, in seminars matched with (very) noncompliant partners and it's scary how little choice they have when you aim you whole bodyweight at that one point on their locked arm, using the bony edge of your forearm to apply pressure. Here's the crucial point: drive your weight down low, and you will wind up in what looks like a classic low Shotokan front stance.
(ii) Assailant throws a straight punch at you. From your `fence' guard position (which you should have been in, in suitably concealed form, as soon as this guy started looking like trouble, probably 10 minutes ago or so) you deflect his punch to your inside, moving foward and taking control of his punching hand. Twist 90Âş, pulling him in the direction of his punch (he's gonna follow the punch, he doesn't have much choice!), shifting your weight mostly to the back leg as you twist, bring back your other elbow and ram it as hard as you can into his face, while keeping him trapped on that solidly weighted back leg. The lower your stance, i.e., the lower your bodyweight, the more effectively you've `anchored' them in a sitting-duck position waiting for your damaging, end-of-fight strike. The damage will be very impressive... especially to him. Again, I've used this tech in all but the very last detail on mock-fighting partners who were trying hard not to be decked, and it's quite an eye opener.
Now the point is, there are no `stances' here. You aren't assuming any particular position at all; you're moving freely, imposing controls on a hostile and violent attacker and using the positioning of that bodyweight to support the techs you've trained, techs which your kata or hyungs are an incredibly deep and broad library of (both (i) and (ii) are straight out of a number of TKD hyungs). It's not just that there's no either/or, you use both high/mobile and low/firm stances, and so on. It's more that the very notion of `stance' is mistaken: you move into whatever configuration and weight placement will support the combination of controlling and striking moves you are, on the basis of intelligent, realistic bunkai, choosing to apply in the current situation. What you do is based on evasion/deflection of strikes, establishment of control of the attacker based on that evasion, and delivery of maximum-level destructive force to the eyes, neck, throat, mouth, side of head and so on in order to take your assailant out of the aggression game for, um, a long, long time...
In order to respond to the habitual acts of violence which typically initiate a dangerous attack, you need a set of trained responses, a sound, physically realistic strategy which works with intinctive responses, and the willingness to deliver severely damaging force in a very short time interval. `Stances' are just code for how your bodyweight enters into the applications of your strategy.