hmm this is theoritical situations...
let's play it in theatres then(i mean sparring Mat/ring)
assume urself that u hav plastered on one hand(let's say better hand)
first pshyched up urself(well on Mat u can't put the real fears n worries so u need time to psyche up or charge up as they say in DBZ

)
when u think u r ready step on to mat with 2 or more oppnt...
n now start playing tag(i mean sparr) seriously enuff to trouble u
this is not xactly No Win situation... it's tough but possible...
then practice on situational sparring in real environment(how many times u practiced in outside ur dojo??)
in ur situation i assume u r totally in crap...
remember plaster can hold ur hand for a bit u can use that hand as a set up too, n use ur wrong hand as hitting.
so wat u choose?
ur maker? or life but with lost hand??
i'll chose the later
remember it's about smart n efficient rather than fast n dead...
thinking about positioning, it's faster than speed n stronger than strength.
if street gives an advantage for an oppnt then it gives advantage for me too...
after sparring sometimes u'll find something which u can take it down n think about it...
try sparring n then let's talk about our Notes

-TkdWarrior-