I remember that one! Left punch, right high kick, right-left circular punches, low kick. Very kyokushinny! Loved to read that post as I feel the same about Tekken.
Tekken 3 was probably my favourite game as a kid, and I casually grinded the **** out of the fifth installment too (Asuka main because she's the best waifu, with Feng, Lei, Steve, Jin and Baek as secondaries).
Picked up a Nintendo Switch towards the end of the pandemic and it's an absolute joy to game again after more than a decade, even if I suck colossal *** at Smash Ultimate. I have UNICLR and BBTAG too but haven't gotten around to learning them yet. I keep hearing good things about Mortal Kombat but the art direction puts me off completely.
Fighting games have a lot in common with actual martial arts. Apart from the obvious (distance, timing, attacking/defending) games can teach you a lot about how to train and improve. And if you compete against others, you better leave your ego at the door because everybody and their hamster will wipe the floor with you. Then they'll show you the basics and point out your flaws, so you get beaten less. You'll think you know everything then get beaten again. Once in a blue moon you do something right and you realise both how far you've come and how far you are from the top. You watch experts in awe wondering how they can possibly do what they do and knowing about the tremendous amounts of hard work they've put into their art. You also wonder why people take the time to teach you how to beat them. Then it dawns on you: they're doing it because they love this stuff and they just want to keep it alive, and they help newbies so that they have people to play with. It's a dojo.
OP mentioned beat'em ups as well and I have a few of those. Finally beat Streets of Rage 4, I'm almost done with Bayonetta 2 (the first one was fantastic) and enjoying River City Girls 2. Sifu is also on the menu