satans.barber
Master Black Belt
Hey,
I've just knocked some code together (if anyone's interested it's here: http://www.satansbarber.co.uk/files/unipattern.cc) which at the moment just renders the Universal Pattern in OpenGL.
At the moment it just looks like this (the black window with the pattern in):
http://www.satansbarber.co.uk/files/Screenshot.png
Having worked out all the vertices, I can easily make it so that you can make some parts appear and other parts not appear, show some parts in different colours etc. etc. by pressing keys, or clicking options and so forth.
What I need to know is, what it would be useful to people for the program to be able to do? I don't have a great understanding of the pattern myself, so I'm not sure what needs to go in there.
As I said, as a starter I can show any amount of sections in isolation, or colour them...what else?
On the other hand, if it's a bit useless and wants adding to my code graveyard, let me know!
Ian.
I've just knocked some code together (if anyone's interested it's here: http://www.satansbarber.co.uk/files/unipattern.cc) which at the moment just renders the Universal Pattern in OpenGL.
At the moment it just looks like this (the black window with the pattern in):
http://www.satansbarber.co.uk/files/Screenshot.png
Having worked out all the vertices, I can easily make it so that you can make some parts appear and other parts not appear, show some parts in different colours etc. etc. by pressing keys, or clicking options and so forth.
What I need to know is, what it would be useful to people for the program to be able to do? I don't have a great understanding of the pattern myself, so I'm not sure what needs to go in there.
As I said, as a starter I can show any amount of sections in isolation, or colour them...what else?
On the other hand, if it's a bit useless and wants adding to my code graveyard, let me know!
Ian.