Would there be any techniques that could be considered 'core' JKD techniques? That is to say, techniques or movements that would be similar in all incarnations/variations/styles/flavors of JKD?
For example, some that I may consider (and please feel free to correct me if I'm wrong):
Strong side forward
small phasic bent-knee stance
Trapping (be it Wing Chun/Jun Fan/FMA)
sensitivity exercises for above
SDA/SIA
HIA/FIA
PIA
ABC
ABD
oblique kick (le coup de pied bas)
general lowline kicking
interception (duh )
stop-hit
Please note that this is definitely not meant to be an all-inclusive list, but merely stuff that comes to mind immediately.
I've read that Bruce Lee trained the strong side of his students predominately, eventually training the weaker side more as the strong side developed. The same source (can't remember exactly where) states that Inosanto goes for a more ambidextrous approach.
Keep in mind these are things that I think are common whether it's 'Original' JKD, JKD 'Concepts', 'Renegade' JKD, 'Jun Fan'/JKD, etc.
:asian:
Cthulhu
For example, some that I may consider (and please feel free to correct me if I'm wrong):
Strong side forward
small phasic bent-knee stance
Trapping (be it Wing Chun/Jun Fan/FMA)
sensitivity exercises for above
SDA/SIA
HIA/FIA
PIA
ABC
ABD
oblique kick (le coup de pied bas)
general lowline kicking
interception (duh )
stop-hit
Please note that this is definitely not meant to be an all-inclusive list, but merely stuff that comes to mind immediately.
I've read that Bruce Lee trained the strong side of his students predominately, eventually training the weaker side more as the strong side developed. The same source (can't remember exactly where) states that Inosanto goes for a more ambidextrous approach.
Keep in mind these are things that I think are common whether it's 'Original' JKD, JKD 'Concepts', 'Renegade' JKD, 'Jun Fan'/JKD, etc.
:asian:
Cthulhu