skribs
Grandmaster
Definition: I am defining a "pulling strike" as any strike in which, in addition to your arm or leg striking the opponent, you also use another arm or leg to pull the opponent into the strike. Examples I've used in my school or seen elsewhere:
One thing it feels like the motion would do is increase the strength of the strike. Because not only do I have the striking motion, but I also have their motion towards it. If my punch is going at 45 FPS, and they're moving towards me at 10 FPS, then it would seem to suggest that my strike would be as if I was punching faster at 55 FPS.
This, to me, seems the most obvious use of these techniques, to add power to the strike. But, I'm also a fan of mythbusters, and I watched them prove that 2 cars going 50 MPH crashing into each other, they do the same damage as if one car had hit a wall at 50 MPH. The thought is that it's like hitting a wall at 100 MPH, but the tests didn't bear that out.
Then again, that was from the perspective of the crashing car (the punch) and not from the perspective of the wall. A stationary car might take less damage than a moving car, because it's not decelerating on impact.
Anyway, the question is - does this seem to add power to the strike? Is that seemingness accurate, or is it just something we think is happening? Or are the other reasons (setup, loss of balance) more important than the extra power we think is going into these?
- Pulling the head down while knee-striking to the body or head.
- Grabbing the back of the head with the left hand and elbow striking with the right hand.
- Pulling on their wrist or shirt to bring their head closer while you punch with the other hand.
- Hooking your foot around their knee and pulling them towards you while you punch.
One thing it feels like the motion would do is increase the strength of the strike. Because not only do I have the striking motion, but I also have their motion towards it. If my punch is going at 45 FPS, and they're moving towards me at 10 FPS, then it would seem to suggest that my strike would be as if I was punching faster at 55 FPS.
This, to me, seems the most obvious use of these techniques, to add power to the strike. But, I'm also a fan of mythbusters, and I watched them prove that 2 cars going 50 MPH crashing into each other, they do the same damage as if one car had hit a wall at 50 MPH. The thought is that it's like hitting a wall at 100 MPH, but the tests didn't bear that out.
Then again, that was from the perspective of the crashing car (the punch) and not from the perspective of the wall. A stationary car might take less damage than a moving car, because it's not decelerating on impact.
Anyway, the question is - does this seem to add power to the strike? Is that seemingness accurate, or is it just something we think is happening? Or are the other reasons (setup, loss of balance) more important than the extra power we think is going into these?