Making the Journey
White Belt
I know four of the seven things you can do to a technique are: add, delete, alter, and regulate... if anyone has the other 3 please let me know... and if you could, give me your definition of them... thanks!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
AdjustMaking the Journey said:I know four of the seven things you can do to a technique are: add, delete, alter, and regulate... if anyone has the other 3 please let me know... and if you could, give me your definition of them... thanks!
Making the Journey said:I know four of the seven things you can do to a technique are: add, delete, alter, and regulate... if anyone has the other 3 please let me know... and if you could, give me your definition of them... thanks!
Making the Journey said:I know four of the seven things you can do to a technique are: add, delete, alter, and regulate... if anyone has the other 3 please let me know... and if you could, give me your definition of them... thanks!
Sapper6 said:you can do all these "neat" little things. but if you are to make a single alteration to a specific technique, it is no longer that same technique, but a different tech all together.
one other thing to think about. EP created your technique sequence for a very specific reason. if you alter that, i would think that you risk altering the effectiveness of such technique.
i would suggest, if you ever so feel the need to alter, for example, darting mace, don't call it darting mace. it's a different creature after you "change" it.
Sapper6 said:perhaps that's true. hard to imagine that if you change something, it's still what it once was before. common perception that is if you add change to something, it's no longer what it once was, but takes on something entirely different. simple deviations will cause your attacker to act differently, based upon your actions/reactions.
a variant does not mean "same"...it means different, a variation.
evenflow1121 said:(5) alter [...] both the weapon and the target
arnisador said:Once you can change a kick to the knee into a knifehand to the neck, aren't the rest of those variations largely superfluous?
arnisador said:Well, what I meant was, if you can change the weapon and the target, do you need to list 'Rearrange' as a separate option? If the technique was knee to the groin, elbow to the head and I did elbow to the head, knee to the groin, how can you tell if I rearranged the techniques in a new order, or changed both the weapon and the target on each of the techniques (knee-->elbow, groin-->head; elbow-->knee, head-->groin)? I guess I'm looking at it like a logician and seeing superfluous options that really are included in others.
I have met numerous Kenpoists who feel that every technique must be done as listed, all the way through, every time. I know that many more subscribe to the Equation Formula (which is itself a redundant term, no?) point of view. I can understand an approach of saying "Basically do it like this, but tweak it if you need to so so" and I think most arts assume that you will do so; but when you allow changing both the weapon and the target, you've introduced a huge amount of freedom that seems to lose the structure of the technique. Again, it may well be necessary to do so--it just makes me wonder if calling that the same technique is useful. By the time I change a palm heel to the lower abdomen to a jump spinning reverse heel kick to the head, is it the same thing?
Perhaps it's implicit that perturbations will be small. But even then, as Sapper6 suggests, a small change leads to a slightly bigger change, which leads to a yet bigger change...soon everything would be different, I'd think!
arnisador said:No argument! I think one needs this sort of approach. It's just the language that I wonder about...not the idea itself.
There you go - and it is required at Orange Belt in most schools I knowevenflow1121 said:Agreed, EP even taught certain techniques with slight different variations part of his genious in order to know where the student learned it from.
Equation Formula: (1) prefix it - add a move or moves a before it; (2) suffix it - add a move or moves after it; (3) insert - add a simultaneous move with the already established sequence (this move can be used as a (a) pinning check - using pressure against an opponent's weapons to nullify their delivery, or (b) positioned check - where you place the hand or leg in a defensive position or angle to minimize entry to your vital areas); (4) rearrange - change the sequence of moves,(5) alter the - (a)weapon, (b) target, (c) both the weapon and the target, (6) adjust the - (a) range, (b) angle of execution (which affect width the height), (c) both angle of execution and range: (7) regulate the - (a) speed, (b) force, (c) both speed and force, (d) intent and speed; and (8) delete - exclude a move or moves from the squence. (Ed Parker's Encyclopedia of Kenpo)
[FONT=Arial,Helvetica][SIZE=-1][/SIZE][/FONT][FONT=Arial,Helvetica][SIZE=-1]ORANGE PLEDGE & SAYINGS[/SIZE][/FONT][FONT=Arial,Helvetica][SIZE=-1]ORANGE PATCH DESCRIPTIONS[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1]DEFINITIONS:[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1]3 POINTS OF VIEW: Mine, the Opponent's, an Observer (Witness?)[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1]DIVISIONS OF THE BASICS: Stances, Maneuvers, Blocks, Strikes, and Specialized Moves & Methods[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1]DIMENSIONAL ZONE THEORY: Height Dimensions (3), Width Dimensions (4), Depth Dimensions (7)[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1]ZONE OF OBSCURITY: Areas of space outside the boundaries of our (or the opponent's) peripheral vision. These zones are BLIND SPOTS from which action can originate, and be delivered unchecked. Usually these involve calculated use of deceptive angles.[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1]EQUATION FORMULA:[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1]The Equation Formula for fighting was designed as a formula to allow fighters to build/design logical and practical fighting techniques. It states that for any base move (i.e. punch/kick) or group of moves (technique - i.e. Delayed Sword) one may modify their intention by:[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] 1. Alter the target area, weapon, or both.[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] 2. Prefix a strike or block with an off angle body positioning (i.e. step out of the way of the weapon!).[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] 3. Suffix your strike with one or several more.[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] 4. Rearrange the order of a technique. Instead of block-chop-punch change it to block-punch-chop (don't forget to block however).[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] 5. Insert a move, perhaps simultaneously, such as a check of another weapon.[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] 6. Delete a move to prevent unwanted injury to yourself, your opponent or to prevent unnecessary time spent engaging and less time[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] leaving![/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] 7. Adjust the range or angle of the weapon.[/SIZE][/FONT]
[FONT=Arial,Helvetica][SIZE=-1] 8. Regulate your weapons speed or force and you may get a very different reaction.[/SIZE][/FONT]