skribs
Grandmaster
My apologies for the click-bait title. I know Taekwondo has a rich variety of punches in it, and typically will train defenses against the punch. However, the World Taekwondo sparring rules severely limit what you can do with a punch, which means you don't see a whole lot of punches in sparring. I made this thread in the boxing forum to look at training boxing to supplement this lack of punching in sparring, and people asked why punches don't seem to be used much, and why they don't score points. My answer got a lot of positive responses, so I thought I'd repost it here.
In this thread, I'm going to look at WT sparring tournaments I've been to, how punching works with the legacy "gameboy" system (if someone can give me the technical term for this system) and with the Daedo system, and then how and why you WOULD want to punch.
First off - in WT sparring, there are no punches to the head. I think part of this is to reduce the amount of head trauma suffered, but in general the idea is that it's easy to punch someone in the head, so it's not worth doing. It's difficult to kick someone in the head (especially someone who is trained in defending kicks to the head), so that is where the game comes into play.
So you can't punch to the head, which eliminates most of the punches you'd want to throw, especially considering the target has a thick pad over the areas you can punch. Now, it's possible to score with a punch, but very difficult. Let's look at the two different scoring systems and see how punches score there:
Legacy System
If you're using a legacy system where the judges have to notice the hits, then any time they see the foot contact the pad they're supposed to score it. A basic roundhouse or snap side kick (not a pushing side kick) is 1 or 2 points, a back kick or tornado kick is 2 or 3 points, a headshot is 3 points, and a turning headshot is 4 points. (Sometime's it's 1 and 2 for roundhouse kick and back kick, sometimes 1 and 3, sometimes 2 and 3, depending on the rules at the time).
So any kick that will hit the target is scored. But a punch has to have an actual effect. The punch has to knock the person back, knock them down, or visibly disrupt them enough to warrant a point. So while, in general, I can play tag with my feet and score tons of points, if I want to use a punch, I have to make it count, or it doesn't count.
I have to cause more disruption with a punch than I would with a kick in order to score, and punches are generally weaker than kicks. What's more, is that disruption will typically knock them out of range of your next punch. While I can score multiple points with repeated roundhouse kicks, double roundhouse kicks, or other kick combinations, because a punch must have a staggering effect, I eliminate the ability to do a combination.
And, in tournaments where a roundhouse is scored 2 points and a turning kick is 3 points, a punch is still only 1 point. So if I land two roundhouses and a back kick in combo, I might come away with 7 points. If I land a scoring punch, I get...1 point. If they even score it.
Daedo System
Using the electronic scoring system, there are sensors in the chestguard and headguard that record hits from more sensors on your instep and heel. (This is why ball-of-the-foot kicks aren't trained as much anymore in KKW TKD). There are no sensors in your hands. I'm not sure if you can even score on a punch with Daedo, but if you do it is a judge's call, and not a sensor hit.
So if you're making contact with your feet, it's up to the impartial sensor. If you make contact with your hands, it can be up to the judge, and again - it has to be a staggering blow. And like with the above, that comes with several drawbacks.
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Now, this isn't to say that punches aren't useful. Punches have several uses:
So, punches aren't useless. But when you can score 2-3 points per kick and kicks score more often than punches, they don't really get used. When you can combo kicks better than punches, it makes more sense to use kicks.
Connecting back to the thread title...this is why other arts typically look at Taekwondo as a kicking-specialized art. If I look at my school as an example, we practice punches in our forms. We drill punch defense against a single punch. But then we spar with WT rules and we can't realistically punch in that scenario. It's not that Taekwondo doesn't have the techniques for it, it's simply that we can't use them in sparring.
In this thread, I'm going to look at WT sparring tournaments I've been to, how punching works with the legacy "gameboy" system (if someone can give me the technical term for this system) and with the Daedo system, and then how and why you WOULD want to punch.
First off - in WT sparring, there are no punches to the head. I think part of this is to reduce the amount of head trauma suffered, but in general the idea is that it's easy to punch someone in the head, so it's not worth doing. It's difficult to kick someone in the head (especially someone who is trained in defending kicks to the head), so that is where the game comes into play.
So you can't punch to the head, which eliminates most of the punches you'd want to throw, especially considering the target has a thick pad over the areas you can punch. Now, it's possible to score with a punch, but very difficult. Let's look at the two different scoring systems and see how punches score there:
Legacy System
If you're using a legacy system where the judges have to notice the hits, then any time they see the foot contact the pad they're supposed to score it. A basic roundhouse or snap side kick (not a pushing side kick) is 1 or 2 points, a back kick or tornado kick is 2 or 3 points, a headshot is 3 points, and a turning headshot is 4 points. (Sometime's it's 1 and 2 for roundhouse kick and back kick, sometimes 1 and 3, sometimes 2 and 3, depending on the rules at the time).
So any kick that will hit the target is scored. But a punch has to have an actual effect. The punch has to knock the person back, knock them down, or visibly disrupt them enough to warrant a point. So while, in general, I can play tag with my feet and score tons of points, if I want to use a punch, I have to make it count, or it doesn't count.
I have to cause more disruption with a punch than I would with a kick in order to score, and punches are generally weaker than kicks. What's more, is that disruption will typically knock them out of range of your next punch. While I can score multiple points with repeated roundhouse kicks, double roundhouse kicks, or other kick combinations, because a punch must have a staggering effect, I eliminate the ability to do a combination.
And, in tournaments where a roundhouse is scored 2 points and a turning kick is 3 points, a punch is still only 1 point. So if I land two roundhouses and a back kick in combo, I might come away with 7 points. If I land a scoring punch, I get...1 point. If they even score it.
Daedo System
Using the electronic scoring system, there are sensors in the chestguard and headguard that record hits from more sensors on your instep and heel. (This is why ball-of-the-foot kicks aren't trained as much anymore in KKW TKD). There are no sensors in your hands. I'm not sure if you can even score on a punch with Daedo, but if you do it is a judge's call, and not a sensor hit.
So if you're making contact with your feet, it's up to the impartial sensor. If you make contact with your hands, it can be up to the judge, and again - it has to be a staggering blow. And like with the above, that comes with several drawbacks.
---
Now, this isn't to say that punches aren't useful. Punches have several uses:
- A good punch to the solar plexus can knock the wind out of a fighter and give you an advantage for the next several seconds.
- Punches are good distancing techniques to knock them out of ax kick range or to set up your own kicks.
- Punches are really useful against smaller fighters up close when you can't use your feet, to push them back into your range or to disrupt their kicks.
- Punches can also draw your opponents focus away from your feet, which might give you a better chance of scoring with a kick.
- It uses less energy to punch than it does to push kick. So if you need to conserve energy, it can be a good tactic.
- Throwing combinations that string punches and kicks together can be harder for opponents to keep up with.
So, punches aren't useless. But when you can score 2-3 points per kick and kicks score more often than punches, they don't really get used. When you can combo kicks better than punches, it makes more sense to use kicks.
Connecting back to the thread title...this is why other arts typically look at Taekwondo as a kicking-specialized art. If I look at my school as an example, we practice punches in our forms. We drill punch defense against a single punch. But then we spar with WT rules and we can't realistically punch in that scenario. It's not that Taekwondo doesn't have the techniques for it, it's simply that we can't use them in sparring.