Harold,
Vas ist das 'DAO'? No comprendo.
Basic tenents? Hard to say as RP never really laid down a hard and fast technical or philosophical structure. That being said, my 15 cents worth:
Tehcnically - the basic 12 strikes, capturing the cane (which leads both into disarming techniques and tapi-tapi), block-check-counter techniques both basic and advanced, empty hand translations of stick actions, takedowns & joint locks.
On the overview, the Flow and counter the counter are what he stressed to me. A third point is when you have the Flow and can counter the counter, then "no matter where you are, you are there already." That is what I feel is the end game in Modern Arnis.
Yours,
Dan Anderson