hardheadjarhead said:
I find it difficult to believe that the human sillouhette targets introduced to the military had any profound effect on the kill rate in Viet Nam. It is black and only approximates the human sillouhette, with no identifying features such as ears or a nose. Note too that the tradition of awarding badges dates back to at least World War I...if not earlier. So the "reward" has been there for some time.
Actually, they weren't measuring the kill rate, they were measuring the rate at which a shooter would shoot at an exposed enemy. The actual kill rate in Vietnam was quite low, but the rate at which soldiers would shoot at exposed enemies was quite higher than in World War II. Again, difference between kill rate and the rate at which many would fire at an exposed enemy.
The actual accuracy in Vietnam was lower, due mostly to the different docterine of fully automatic resulting in HUGE expenses of ammunition, with less enemy actually hit. The main battle rifle of World War II was the highly accurate M1 Garand, which had a higher hit per shot rate than the M16.
hardheadjarhead said:
It would be far easier for me to believe that the introduction of better weaponry and the massive increase of firepower at the squad level had something to do with the increased lethality of the Viet Nam war. I don't recall if Grossman's data accounts for that, nor if it adjusts for increased efficacy of combined arms (artillery and air in conjunction with ground combat), or, for that matter, reputed inflation of "body counts."
Again, two different concepts. It isn't the 'kill rate', it was the tendency of soldiers to fire at an exposed enemy. It's been studied since at least World War II. It was determined that shooting at round bullseye style targets was less advantageous to shooting at more realistic human sillouettes. The tendence to fire at exposed enemy was 50% in WWII, 70% in Korea, and 90% in Vietnam....Note, that's the number of Soldiers activily TRYING to shoot the enemy, not the number successful, which actually fell in Vietnam due to poorer shooting discipline. What's more, these aren't the conclusions of Grossman, they are considered military doctrine, after decades of research. Grossman cited them, he didn't invent them....so you're not arguing with Grossman.
hardheadjarhead said:
Should a police officer find a violent video game among the effects of a criminal, what can we conclude? That a violent person was driven to violence because of the video...or attracted to it because of his nature? A non-violent person might as well own the game, and millions do, but they don't kill. They have a conscience over-ride that prevents them from doing so. The killer does not, and needs no incentive to pull the trigger. Both sociopaths and people with consciences buy the games...the latter in greater numbers than the former. We don't see a shift to sociopathy in our society.
Violent video games don't drive individuals to violence, they enable and enhance violent behavior already present. A non-violent person DOES have a violence override. However, some people who don't can be further enable by conditioning. That is the point. Just because someone has a predisposition to violence, however, doesn't mean that stimuli and conditioning won't further enhance violent behavior. That happens all the time.
hardheadjarhead said:
For those that took the time to click on the DOJ website link I provided, you'll note that gun crimes--as well as all violent crimes--have decreased dramatically in the last twelve years...and "first person shooters" were introduced about twelve years ago and have escalated in popularity.
The reason violence has fallen, is that increasing numbers of violent individuals are incarcerated every year. That means the number of those who have a predisposition to violence are less and less in circulation. It doesn't mean they aren't prone to being influenced by violent media, it just means they aren't out here with us for very long.
hardheadjarhead said:
Grossman's hypothesis doesn't stand, given that. I could easily, and perhaps more cogently, argue that the rise in popularity of violent games in America has reduced violent crime due to the catharsis of the games. Like Grossman, I'd be wrong...the data supporting that hypothesis also is weak.
Well, this isn't really about Grossman, the vast majority of psychological studies of the last 30 years show a direct link between media violence and real world violence. The amount of data is staggering, and it's not Grossman's data. Grossman just has become an easy target by people who believe they can make this topic go away just by attacking Grossman.
hardheadjarhead said:
Someone suggested here that I go listen to a Grossman lecture. I wouldn't hesitate to attend one. However, charisma and presentation don't equal truth. While I don't for a moment think he's intentionally misrepresenting the facts, it is clear to me his arguments concerning video games are unsupported.
I don't think every point he's made is true, I do believe there is a definite causal link.