The problem is that he extends his argument to things that are irrelevant to the effectiveness of an art (hierarchy, for instance) and uses them to designate any art having that feature as ineffective. That comment can be applied to most of the points he makes. Put all of those things together, and you likely have a problem, but they do not individually (nor necessarily severally) indicate a "fantasy art". Nor does changing most of those things necessarily fix an art that isn't working.While I disagree about forms and kata being totally useless(they do physiologically condition your body and mind to move in a certain way quickly and comfortably), the rest of his article is about spot on. I think this sort of thinking will soon become the norm. The con game that exists within TMA is more and more being put under the microscope, and as more and more of it evaporates under scrutiny, more and more potential 'customers' will be making informed decisions in what they train rather than believing in myths they have heard or seen in movies and beginning their training based on that.