- Joined
- Feb 11, 2003
- Messages
- 9,998
- Reaction score
- 206
Team Ninja has revived the old DOA2 for Dreamcast and PS2 on the XBOX platform... and man have they suped it up.
Talk about a "realistic" fighting game experience... wow.
Visually stunning (and I am not just talking about the skimpy outfits on the fighters you can unlock) with vivid and highly interactive backgrounds... the most awesome portion of the game is the very realistic fight engine.
What do I mean by that you may ask?
Well... unlike so many other fighting games where you punch kick and block in combos... this game takes into account some timing issues as well, for not only blocking but countering and reversing opponents attacks... A well placed kick to the head can be skillfully sidesteped, captured and reversed into a wicked throw that can shatter the concrete with your opponents face. A well timed throw can be countered with a skillful reverse or good use of Ukemi (rolling skills)
Granted, some things are still very videogame "fake" like when "Russain Martial Arts" master Leon downs a fighter, mounts them and breaks their neck, if it doesnt deplete all their health they get back up and keep fighting... or when Old "Kung Fu" master GenFu tosses that pesky ninja girl in her bikini off the roof, and she falls 4 stories onto the roof of a taxicab and he leaps down only to have the fight continue... well... videogame.
But man... of all the Fighting games I have played, this one really gets me going. I have watched the game in demo mode, and me and my friends sit around and go "OH MY GOD" and "OWWW!" and "HOLY CRUD, THAT CHICK JUST SMASHED THE CONCRETE WITH HIS HEAD" like we were watching UFC or somthing... its that easy to get lost in this game.
That is an actuall gameplay screenshot... not a cutscene. Wow Graphics have come a long way since the days of the Atari 2600.
Talk about a "realistic" fighting game experience... wow.
Visually stunning (and I am not just talking about the skimpy outfits on the fighters you can unlock) with vivid and highly interactive backgrounds... the most awesome portion of the game is the very realistic fight engine.
What do I mean by that you may ask?
Well... unlike so many other fighting games where you punch kick and block in combos... this game takes into account some timing issues as well, for not only blocking but countering and reversing opponents attacks... A well placed kick to the head can be skillfully sidesteped, captured and reversed into a wicked throw that can shatter the concrete with your opponents face. A well timed throw can be countered with a skillful reverse or good use of Ukemi (rolling skills)
Granted, some things are still very videogame "fake" like when "Russain Martial Arts" master Leon downs a fighter, mounts them and breaks their neck, if it doesnt deplete all their health they get back up and keep fighting... or when Old "Kung Fu" master GenFu tosses that pesky ninja girl in her bikini off the roof, and she falls 4 stories onto the roof of a taxicab and he leaps down only to have the fight continue... well... videogame.
But man... of all the Fighting games I have played, this one really gets me going. I have watched the game in demo mode, and me and my friends sit around and go "OH MY GOD" and "OWWW!" and "HOLY CRUD, THAT CHICK JUST SMASHED THE CONCRETE WITH HIS HEAD" like we were watching UFC or somthing... its that easy to get lost in this game.
That is an actuall gameplay screenshot... not a cutscene. Wow Graphics have come a long way since the days of the Atari 2600.