Slashdot Games The State of Game AI

Clark Kent

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Slashdot Games The State of Game AI
By News Bot - 11-04-2008 12:37 AM
Originally Posted at: Dead Parrot Tavern

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Gamasutra has a summary written by Dan Kline of Crystal Dynamics for this year's Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference held at Stanford University. They discussed why AI capabilities have not scaled with CPU speed, balancing MMO economies and game mechanics, procedural dialogue, and many other topics. Kline also wrote in more detail about the conference at his blog. "... Rabin put forth his own challenge for the future: Despite all this, why is AI still allowed to suck? Because, in his view, sharp AI is just not required for many games, and game designers frequently don't get what AI can do. That was his challenge for this AIIDE mdash; to show others the potential, and necessity, of game AI, to find the problems that designers are trying to tackle, and solve them."pa href="http://games.slashdot.org/article.pl?sid=08/11/04/0425234amp;from=rss"img src="http://games.slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp;style=h0amp;sid=08/11/04/0425234"/a/ppa href="http://games.slashdot.org/article.pl?sid=08/11/04/0425234amp;from=rss"Read more of this story/a at Slashdot./p pa href="http://feedads.googleadservices.com/~a/IrOYplje9lxV07_5TwIzIDcpzDU/a"img src="http://feedads.googleadservices.com/~a/IrOYplje9lxV07_5TwIzIDcpzDU/i" border="0" ismap="true"/img/a/pimg src="http://feedproxy.google.com/~r/Slashdot/slashdotGames/~4/kSiP6_rBE_M" height="1" width="1"/

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