I'm posting this in the JKD forum as I know JKD includes fighting within all four standing ranges, although it's not exclusively a JKD-esque question. For those who might not know: there are typically four known ranges from what I can tell; kicking, striking, trapping (Often used in Wing Chun, JKD and even Krav Maga, like an inbetween of Striking and Grappling where contact is minimal but is always present still) and grappling (Can be groundwork, but also standup such as sweeps and throws). My favourite Is trapping, trapping is, what I view, as the GJJ (Gracie Jiu Jutsu) of standup, I often hear it's like dropping someone into the sea that can't swim when the opponent is inexperienced with this range, which most pub scrappers usually are. It encourages fast hands and fluidity and increases reflexes, both with sight and touch. Trapping also acts as a gateway into other ranges, enabling the fighter to flow between striking and a clinch perhaps. One thing with trapping that many people find hard is the continuation. Now continuation is key, never freezing up or letting down your guard. A good rule I like to use is one I use with locks: If I miss a lock (or trap for this matter), I simply hit them straight, as hitting always works. Perhaps I'm wrong but my idol, Bruce Lee, said; "Always think hit" so if things go wrong the first thing i should be doing is hitting. Also simply hitting someone without anything too complicated keeps things simple, which is what JKD is meant to be right? Fighting in it's simplest form. Anyway, I sort of strayed from my point and rambled loads haha! I can't wait to hear other people's opinions too!