R
raedyn
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Hundreds of Xbox owners that have modified their consoles (added bigger hard drives, mod chips so they can read burned disks, etc) have reported in the days since the release of Halo 2 that they can no longer access the XBox Live service (which enables users to play interactively with other players from virtually anywhere with highspeed internet access) - even though they could previous to the release of this game.Microsoft appears to be using its smash "Halo 2" game as a vehicle to crack down on mod chips and other hacks of its Xbox video game console. full story
The Xbox Live user agreement does state "Xbox Live may only be accessed with an unmodified, except for Microsoft-authorized repairs and upgrades, Xbox video game console. Any attempt to disassemble, decompile, create derivative works of, reverse engineer, modify, further sublicense, distribute or use for other purposes either the hardware or software of this system, is strictly prohibited and may result in termination of your account and/or your ability to access Xbox Live."
This shouldn't surprise anyone coming out of Microsoft, but is it reasonable? These are all paying customers who bought their console, bought at least a few games, and are paying subscribers to the Xbox Live service. So far (but it's likely only a matter of time) modders haven't found any way to get back onto the service short of buying a whole new console - which some of them are doing. Is this a money-grab? It's certainly mean. But will it be enough to drive away loyal fans of the system and the company's games?