- Opponent throws #2 strike.
- The defender Blocks, Checks, and Counters (the counter are upward figure eight strikes).
- The defender baits the opponent with a punyo strike to opponent's left side.
- Upon the opponent's left-handed grab or parry, the defender traps the opponent's hand and then executes a "strip and send" disarm, using the opponent's captured limb to for the strip.
- The defender then uses their punyo to trap the opponent's right wrist. This causes the opponent's right arm to be crossed over the left. An arm bar can then be executed, if so desired.
The following items must be considered for this disarm to be properly executed:
- Upon the applying the check (mentioned above), the defender must seize the opponent's wrist at its bending point.
- The opponent's stick tip must be positioned down for the strip.
- The defender must push the opponent's wrist and stick against the left limb, while pulling the opposing limb inward (push/pull).
Have fun!
Harold
- The defender Blocks, Checks, and Counters (the counter are upward figure eight strikes).
- The defender baits the opponent with a punyo strike to opponent's left side.
- Upon the opponent's left-handed grab or parry, the defender traps the opponent's hand and then executes a "strip and send" disarm, using the opponent's captured limb to for the strip.
- The defender then uses their punyo to trap the opponent's right wrist. This causes the opponent's right arm to be crossed over the left. An arm bar can then be executed, if so desired.
The following items must be considered for this disarm to be properly executed:
- Upon the applying the check (mentioned above), the defender must seize the opponent's wrist at its bending point.
- The opponent's stick tip must be positioned down for the strip.
- The defender must push the opponent's wrist and stick against the left limb, while pulling the opposing limb inward (push/pull).
Have fun!
Harold