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Can LARPING translate into real sword fighting? How about swinging a glaive, but out of foam?
LARP(Live Action Role-Playing) has very little to no overlap with real sword fighting/weaponry. LARP foamed weapons weigh very little and lack any type of representation of what a real weapon will be like. LARP is more focused on having fun and playing games. You'll find other LARP participants know very few sword techniques. If you want to learn European Sword Fighting take HEMA.
Depends. There are some people doing LARP who really try to focus on good technique. There are others who wave their +5 Vorpal Sword of Infinite Destruction around.
You will need the Vorpal sword if you fight a Jaberwoki.
I think a lot of people who do one do the other.
Can LARPING translate into real sword fighting? How about swinging a glaive, but out of foam?
But you'd be better of looking into HEMA, which is in a sense similar, but without the fantasy aspects that are used in place of spending time on actual technique.
I guess it depends how you approach it. If you also practice with a properly-weighted weapon, so you know the mechanics and limitations, even LARPing could be useful. Most effective practice? Probably not, but still useful.Can LARPING translate into real sword fighting? How about swinging a glaive, but out of foam?
If it ain't vorpal, it ain't dead.You will need the Vorpal sword if you fight a Jaberwoki.
I think many of us are guilty of a bit of that from time to time.I think there are a lot of martial arts schools out there who are LARPING in their own way.
Sounds like goood, geeky fun, man.Ok, so I've been watching these LARPERS and it looks fun. They consider themselves "full contact" fighters and don't like being called Larpers, which was pretty funny b/c they're still geeky as hell and I thought that my athleticism alone would beat them; plus my agility and weapons training (although only knives and escrimas). Kind of true, I was way more athletic and it helped, but it wasn't that easy. Against their Noobs, I was winning about 7/10. Intermediate, 5/10. Expert 2/10. Their Experts were kicking my *** soundly....and there were many of them, some with 15+ years of playing this ****.
Most of them were overweight and I wore them out by making them chase me on an open field, but then they just stayed put and waited for me. Moving in constant circles made them dizzy and that worked, but my circles were much wider/more energy spent. Just swinging fast & hard, they'll block my shot and return for their kill shot. I resorted to mostly running around and taking cheap shots from behind.
DAMAGE: Get hit in a limb, lose it. Lose 2 limbs = death. 1 hit in the torso = instant death.
WEAPONS: Clubs are 10-15oz, so about the same as escrima sticks. They are foam padded, and much fatter so it takes more effort to swing them. Two Handed Swords are 32-44oz. Real sword from Medieval Ages seems to start at 40oz. Real Rapiers are 30oz? So the swords are a little lighter, but again, they're fluffy, fat and much less aerodynamic; so takes more effort to swing.
ARMOR: Can take 1 hit from melee weapons and swords swung w/1 hand. 2 handed, heavier swords, goes through armor w/1 hit as do spears w/2 handed thrusts. Seems fair as armor weighs them down and very hot in 90+ degree weather. Armor has to be real leather of certain thickness or certain metals....no rubber, synthetics, plastics, etc.
HEALERS: Only magic it seems. They can bring someone back to life by laying hands on them and reciting some geeky *** poem like 5x or so. They can be attacked though. So far, I've chosen death (and wait for the next reset round) rather than call on one.
Basically this...there are certainly strategies that look pretty legit.
I know what LARPING stands for, but not what it means. Is it choreographed?
Surely that can't be true!Lose 2 limbs = death.
You know, I was too lazy to post that earlier . Thanks for filling the gap, Tez!Surely that can't be true!