Slashdot Games Are MMOs Time-Release Vaporware?

Clark Kent

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Slashdot Games Are MMOs Time-Release Vaporware?
By News Bot - 11-01-2008 10:50 PM
Originally Posted at: Dead Parrot Tavern

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KKnDz0r writes "Australian technology and gaming site 'Atomic' raises an interesting question about the dangers of MMOs that go bust. Are they part of a new breed of games that render themselves completely useless and without value if the parent company goes belly-up? It certainly seems that way in some cases, with Fury and now Hellgate: London both going to software heaven, leaving a player base holding relatively useless client software." While it's certainly not an issue for the large, continuously successful MMOs, we've lately seen a huge influx of companies trying to grab a slice of the MMO pie, some of which will inevitably fail. It would be great to see a dying company at least open up the server software, but how can we give them incentive to do so?pa href="http://games.slashdot.org/article.pl?sid=08/11/02/001225amp;from=rss"img src="http://games.slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp;style=h0amp;sid=08/11/02/001225"/a/ppa href="http://games.slashdot.org/article.pl?sid=08/11/02/001225amp;from=rss"Read more of this story/a at Slashdot./ppa href="http://feedads.googleadservices.com/~a/TUh1CYuYRmQe7ndcw-WOxarR5Wc/a"img src="http://feedads.googleadservices.com/~a/TUh1CYuYRmQe7ndcw-WOxarR5Wc/i" border="0" ismap="true"/img/a/pimg src="http://feedproxy.google.com/~r/Slashdot/slashdotGames/~4/NR3diEsOnC8" height="1" width="1"/

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